League Of Losers

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Surgo
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Post by Surgo »

Did you see the new PBE update? If it goes live, Spirit Visage might finally be worth building (got a little more gold efficient, up to the point where you might want it). Banshee Veil got a much better build-up for MR. There's also a new Hexdrinker item I'm not sure about.

I use ArP marks + AD quints for J4 jungle (dem ganks), but attack speed marks for almost every other jungler.
Last edited by Surgo on Wed Jul 10, 2013 6:54 pm, edited 2 times in total.
Korgan0
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Post by Korgan0 »

So, new patch, along with a Yi rework. Corki's mana costs are getting reduced, Draven's getting his new passive, Acceleration Gate is getting its cooldown increased, mode transformations (Elise, Nidalee, Jayce) no longer stack tear, Kennen's base AD is being nerfed, Leblanc is getting fiddled with (not sure what the net change is gonna be), Consume's early damage is being nerfed, Shyvana's getting fiddled with, Oracle's persists past death, the cooldown on stacking tear is being lengthened, and Archangel's is having its charge increased. Also, Maw is getting buffed.
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Post by Pseudo Stupidity »

Good MR items will be nice. Visage will always feel weird if you don't make much use of the passive, but a better veil would be a godsend. Nobody builds it anymore.

I played against a famous streamer this morning apparently (Phantom Lord?). He shit all over our mid lane as new Leblanc and, even though we dragged the game out to 50 minutes and took an inhibitor, he managed to be infinitely more useful than our DIANA late game, even when they both hit near-full build. Then again, our Diana picked Diana after she knew she was going against a Diamond 1 Leblanc, so I really should have expected her to make poor decisions.

New patch rules. I feel like they'll revert the Shyvana buffs eventually or she'll be picked all the time, but other than that it rules.
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Post by Korgan0 »

I'd think Diana would do well against LB- they're both mobile bursty assassins, and Diana is much tankier.
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Lokathor
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Post by Lokathor »

I also never got a free rune page for hitting thirty, I'm still at 2 pages.
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Orion
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Post by Orion »

Spirit Visage was already good.
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Post by CapnTthePirateG »

As a mainly LB player, diana is not a matchup I worry about. Lb can burst her down pretty harder and her single-target chain cc is brutal.

I kinda worry.
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Post by MGuy »

I am not happy with the new draven passive rework. it does encourage you to idly practice ax catching but I'd rather just have the damage considering how much some other adcs have goin' for them. Ashe can get the extra gold from one of her passives. TF gives his gold benefit to his whole team. IMO it doesn't seem like it was worth picking on him. I mean you got Darius who deals DOT. You got the likes of Quinn who can lay down a shit tonne of damage in one rotation. Jayce has essentially two nukes right from the get go.

Must admit that the only reason I care is because Draven is my favorite champion to use when playing adc bottom.

The change to Jayce is an interesting one but it hasn't effected my play style with him any so I have no opinion on that.

The delayed Tear CL sucks for me because I like to top with Jayce and Yorick.
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Post by Pseudo Stupidity »

Lokathor wrote:I also never got a free rune page for hitting thirty, I'm still at 2 pages.
Oh... yeah I forgot. Riot had won some contest so they gave everyone a free page, it wasn't for people hitting 30.

Carry on.

LB vs Diana: Diana can't do anything to LB pre-6, and post-6 LB still shuts Diana down because she can combo for a silence or just root her if she can land a skill shot. Diana is a mobile mage who survives by casting her shield and getting it to activate again, LB doesn't even give you the chance for the shield to reactivate and will never be in melee range long enough for Diana to proc her passive or shield unless she is initiating the fight with the intent to burst Diana down. If you want to play a mobile AP assassin against LB it should be Fizz, who can break her combo and avoid the majority of her damage with his E.


New Draven Passive: I don't know, Draven is still going to win trades against most people in lane by virtue of having his steroid active at all times. I don't know though...poor guy. I don't think he was really ban-worthy (contrary to everyone in plat/diamond, so I'm probably wrong).

Visage: Visage was good on champions who healed themselves or wanted CDR + Mres + health, it was not efficient compared to other items unless you made use of that passive. Visage used to feel bad on anyone but a tank (and even then, Bulwark is too useful to ignore) or tanky DPS (and again, Bulwark was still better unless your support could afford it). Visage was too expensive and selfish to really be worth the buy, it'll be good to see it on champions who aren't Mundo and Hecarim now.
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Kaelik
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Post by Kaelik »

Pseudo Stupidity wrote:champions who aren't Mundo and Hecarim now.
And Zac.
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Post by Pseudo Stupidity »

Kaelik wrote:
And Zac.
Ah crap, you're right. Zac has been banned every game since he was released and I forget he exists whenever I don't watch the LCS.

Hey everyone, what are bans like for you? I remember I used to see the bans being Shaco, Amumu, Morgana, and Shen every single game (last two were usually the new champ and whoever the totally OP flavor of the month was). I had somebody complaining about me playing Fizz in a blind pick normal, so I'm wondering if he's getting banned somewhere.

Bans in plat: The only really consistent bans are Zac, Thresh, and Twisted Fate, with the other more common bans being Hecarim, Blitzcrank, and whoever just carried in a tournament match (pre-patch this meant Kennen or Draven). The new champ is almost always banned in the first week to prevent your own team from picking it too.
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Post by Kaelik »

I watch a fair amount of Destiny, and he is in Diamond, but his MMR has dropped to high plat.

The bans that I see in order of common occurence are:

1) Thresh
2) Zac
3) Blitz
4) Jayce
5) TF
6) Draven
EDIT: 7) Tyandemere

Some others obviously because lots of games Draven or Jayce or TF isn't banned. But I don't remember the other less common bans.
Last edited by Kaelik on Thu Jul 11, 2013 11:08 pm, edited 1 time in total.
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The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by Surgo »

Whenever I'm captain, I ban Draven, Blitz (unless our support wants it), and Shen.
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Post by Korgan0 »

I now play blind pick since I'm at the MMR where I usually get decent players (although I did have to deal with a nasus/maokai bot lane last game) but back when I used to play draft- I often saw Amumu and Karthus bans, as well as Elise bans.
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Kaelik
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Post by Kaelik »

Korgan0 wrote:I now play blind pick since I'm at the MMR where I usually get decent players (although I did have to deal with a nasus/maokai bot lane last game) but back when I used to play draft- I often saw Amumu and Karthus bans, as well as Elise bans.
I think the days of banning Ammu are over. At this point everyone knows that Ammu you just invade his jungle and fuck with him, and he never becomes much of a monster. Still can be good of course, but not worth a ban in League of Draven (prior to passive change, I have no idea right now what is up with new Draven).
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The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by Pseudo Stupidity »

Amumu used to be banned purely at low ELOs because of how devastating his ult was. At higher levels he was just counter jungled to shit so nobody cared. Then all of a sudden he started getting banned everywhere because people realized they could build CDR and Riot gave tantrum a much-needed mana cost reduction and his ult a much-needed CD reduction. Then they nerfed Amumu's ult range by a small amount and everyone ditched him again.


Right now Amumu is harder to counterjungle because you start on buffs, so dropping a single early ward lets you know if you can start at your own blue or the other team's blue (before you were set back if you just reacted to invades because you wouldn't be able to take wolves and they'd just keep coming in before you got 4 and ruin your entire game). They pretty much removed Amumu's biggest weakness with the jungle change assuming somebody is nice enough to ward.

I'm kind of surprised he isn't getting picked more often because he counters the assassin meta by being too tanky to give a fuck and packing a huge AoE CC.
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Post by Ravengm »

I'm a bit late to the party, but if we're forming a playgroup I'm willing to jump in on some games. I can fill out whatever role we're missing, though my weakest is ADC.
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Post by Lokathor »

Someone should just start a chat that we can auto-join at login, then we can have a better chance of getting games together.
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Kaelik
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Post by Kaelik »

I now auto join on startup a chat section calles "The Gaming Den"
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That's libertarians for you - anarchists who want police protection from their slaves.
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Post by ...You Lost Me »

autojoined
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Post by Korgan0 »

Hooray, the new patch deleted all my item sets. Three cheers for riot!
Surgo
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Post by Surgo »

I'm still using the custom item changer, just because I've been using it for a while and it works.
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Orion
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Post by Orion »

I routinely build Spirit Visage on Aatrox, Renekton, Nasus against double AP, Udyr. Plus, as mentioned, Zac, Hecarim, and Mundo.
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Post by Pseudo Stupidity »

Autojoining that chat.

So that item planning thing doesn't get saved on the servers apparently, because you need to set it for each computer you use.

That's really annoying.

Also, in my recent "pick Amumu often" strategy I have managed to pick Amumu 3 times, and each time has been a win where I contribute heavily or outright carry. My usual build is mobis/tank boots depending on if I'm ahead or behind, then tank item (usually elder golem), then a cdr item (glacial shroud, sometimes into an early FH) or tanky damage item (abyssal or sunfire). Then I keep building tanky damage items because I like having 3k+ hp, 150+ resists, and a fuckton of burst and sustained aoe damage. Amumu with abyssal + sunfire hurts too much to ignore but is also too tanky to focus and too sticky to run from if you can bandage worth a damn.

It helps that my usual path of blue -> red -> golems -> wraiths -> mid -> wolves -> top -> mid basically guarantees I get an early kill or steal enough lane xp to gank bot with a 6 or 7 minute level 6 for a double kill. Stealing lane xp is great for Amumu, even if you're just bandaging into lane to try and burn their flash and then pushing the wave to turret. Too much pressure, too much terror.
Last edited by Pseudo Stupidity on Mon Jul 15, 2013 2:55 pm, edited 1 time in total.
Korgan0
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Post by Korgan0 »

You've inspired me to start playing Amumu again.
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